I was quite disappointed by PlayStation’s E3 conference this year. There was little to no indie game presence, very few new game announcements and a focus instead on longer trailers for already announced AAA games. I was a bit worried after E3 that PlayStation was losing their way after 4 years of a fairly strong run with the PS4. I found myself gravitating towards Xbox for their strong indie support with gems like Cuphead, Below and loads of other ID@Xbox games as well as amazing support for fan requests like backwards compatibility, System UI upgrades and greater customization options. But today I was reminded why I love PlayStation so goddamn much.
I’ve been hyped for My Friend Pedro: Blood Bullets Bananas before I even knew that was its name. I saw a gif on Twitter of this dual-wielding character kicking a frying pan into the air and shooting bullets off it to kill two guys behind cover. I was sold. I followed the mysterious Dead Toast Entertainment (@deadtoast_com) responsible for this glorious gif and got more and more awesome gifs over the following months. I reached out and asked for an interview which I was graciously given and that’s when I learned there was but one man behind this game: Victor Agren.
In case you missed it, I had the amazing opportunity to experience one of the largest game conventions in the world last month, Gamescom. Studios, publishers and indie developers from around the globe gathered in Cologne, Germany to show off their projects to the world. I got the chance to play many of these games as I prowled the show’s many floors and halls with Blot Interactive designer Emily Van Lingen, who was gracious enough to take many of the photos in this article. We played a lot of games, talked to a lot of developers and saw so much cool stuff from cosplays to statues to elaborate booths.
Who won E3 2017? This was the question posed to me by my roommate. It’s a question that all the Gamers™ ask around this time of year as the conferences become old news and the convention wraps up. There’s an intense desire to compare the different publishers, aligning ourselves with the team we want to win. The team that made the biggest noises, had the most retweets and showed the best CG trailers. Okay, and maybe some genuinely interesting gameplay trailers. But it’s a desire I never really got. If you ask me who won at the end of E3 2017 I would argue I did. Why? Because there’s dozens of new awesome, beautiful, scary, intriguing and compelling video games coming out in the next year that I can’t wait to play.
Spoilers for Uncharted 4: A Thief’s End.
I have a love/hate relationship with Uncharted 4. For me, Uncharted 3: Drake’s Deception is one of the greatest games of all time and I stand by that. I was unbelievably hyped for Uncharted 4 since I saw that very first trailer at PSX 2013. In the ensuing 3 years of waiting and getting more excited, I eventually reached a point where it could never live up to my expectations. So when I was finally let into EB Games after waiting for it to open, got my copy and cradled it all the way home, I was already setting myself up for disappointment.
2016 is in the books and after a jam-packed holiday season with hits like Dishonored 2 and Pokemon Sun & Moon, everyone’s wallets are a little lighter. But moving into 2017 the releases aren’t slowing down at all. With huge console exclusives from all the big players and new hardware 2017 is shaping up to be one of the biggest years of the current console generation, if we still even have console generations anymore. So we compiled a list of the best, most awesome video games coming in 2017. Take a look!
We Happy Few is a survival game released in Early Access for Steam and as a Game Preview for the Xbox One on July 26, 2016. It’s being developed and published by @CompulsionGames and is expected to fully release in 2017. For more info check out their site.
We Happy Few launched on Steam and Xbox One in early access this past week and I was so excited that I dove right in. After their extremely successful Kickstarter campaign, Compulsion Games seems to have gone the Early Access route to not only receive that invaluable player feedback but also help fund the rest of the game’s development. I’ve been fascinated by this title ever since I saw the first trailer last year showcasing the dystopic and peculiar world of Wellington Wells and its denizens. There is something quite beautiful and at the same time terrifyingly disturbing about the world built in We Happy Few and something that begs exploration. So I explored and what I found left me hungry for more.