As with most of the designers I talk to on this site, I first discovered Riv Hester through Twitter. More specifically, through a gif of his gnarly game Pepper Grinder which was retweeted onto my timeline (I forget by who, but clearly someone with good taste).
Race Cat Games’ CN Match Land is my most played game of 2018. I’ve played it pretty much every single day since it launched earlier this year.
Aleks Kuzmanovic has been working on his debut title Unworthy over two and a half years now. He’s (hopefully) a couple months away from release and isn’t sure if leaving his civil engineering job to pursue his passion for game development full time will be viable. But with his savings from his time as an engineer to support him, he’s pursuing a career as a full-time indie developer.
This past week I was incredibly fortunate to be able to attend one of the largest video game conventions in the world: Gamescom. Held in the beautiful Cologne, Germany, Gamescom is a weeklong meeting of the gaming industries biggest companies and most passionate fans. I attended as an employee of Blot Interactive thanks to the incredible Norma Rossler, CEO, CFO and WBENC member and one of the coolest folks I’ve ever met.
Little Nightmares is a puzzle-platformer horror adventure game released for PS4, Xbox One & PC on April 28th, 2017. It was developed by Tariser Studios (@TarsierStudios) and it was published by Bandai Namco Entertainment. Screenshots taken by myself.
It was impossible for me to play Little Nightmares without constantly thinking back to my favourite game of 2016: INSIDE. They’re both side scrolling, puzzle-platforming games that rely heavily on environmental storytelling as there’s no dialogue or written word in either. They both have uniquely eerie settings which make them unlike anything else I’ve played, but that’s where the similarities end. A visually compelling, distinct and grossly beautiful world make Little Nightmare a memorable experience, despite its lacklustre gameplay.
As with most of the awesome game designers I interview, I first saw Victor Agren’s work on Twitter. At the time, I didn’t know his name- his Twitter was simply “DeadToast” which piqued my interest almost as much as his game did. The first clip I saw was from his upcoming side-scrolling action game My Friend Pedro: Blood Bullets Bananas and, well, take a look:
I love trophies. I obsess over them more than I should, and maybe that takes away from my gaming experience. But in the case of Drawn to Death it actually made it better. That’s because this game that I didn’t exactly love in our review did something really cool with its story: it hid it in the trophies.